This material distribution is between three chests, with at least one containing a component different than the other two. Players have eight different worlds to choose from, composed of four different levels (and 4 stages within each level) in which they’ll be solving puzzles, vanquishing foes, and upon completion, each awarded with a material to use in crafting new outfits. The gameplay itself involves what could be approximated to questing in an MMO. You won’t find any lengthy or deliberately idiot-proof tutorials in here - in fact, it’s almost the opposite. The controls are simplified to accommodate a more action-arcade design (similar in mapping to A Link Between Worlds) and Nintendo is quick to use familiarity to our benefit. If Tri Force heroes has anything figured out, it’s that its players are likely to know what a Zelda game is, and even more likely to know how it’s played. Certainly, a hero should appear, and presumably defeat the witch to restore all things to their correct order.Īs it just so happens, that’s exactly how things develop, and within a few minutes, the game has dropped you into the town square to get your bearings and start dungeon crawling. The plot is wacky right off the bat, introducing players to the fashion-oriented land of Hytopia and its recently despondent princess who’s been stripped of her wardrobe and flair by an evil witch - possibly to never again inspire citizens to pursue a life of fashion. You could easily start piecing together that Tri Force Heroes is a game focused more on the mechanics than a backstory and lengthy story arc, if only going by the front of the box, but the opening moments are quick to establish this as an actual goal. The Legend of Zelda: Tri Force Heroes isn’t on a time warp back into the Gamecube generation of paradigm shifts, but it is one of the more divergent in a long line of traditionally-structured adventures featuring Link. In the case of Wind Waker’s bout of cel-shading, for instance, they even took fans along for the ride, but what’s even more noteworthy is that these drastic moves are almost always earned - rather than some publicity stunt. If there’s one thing I’ve always admired about Nintendo, it’s that they’re not afraid to move longstanding IP out of its comfort zone - even Zelda.
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